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#140 Success  24 Jun 22 10:00
Introduce new issue templates with dedicated input fields jcsnider3 7 files  8eb52b674c3c 23 Jun 22 21:46
#139 Success  16 Jun 22 10:00
Bump NuGet.CommandLine from 4.9.3 to 4.9.5 in /Intersect.Server (#1282)

Bumps NuGet.CommandLine from 4.9.3 to 4.9.5.

---
updated-dependencies:
- dependency-name: NuGet.CommandLine
dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
49699333+dependabot[bot] 1 file  922ba047cb5f 15 Jun 22 21:33
#138 Success  17 May 22 19:28
Bump System.Text.Encodings.Web from 4.6.0 to 4.7.2 in /Intersect.Server (#1257)

Bumps [System.Text.Encodings.Web](https://github.com/dotnet/corefx) from 4.6.0 to 4.7.2.
- [Release notes](https://github.com/dotnet/corefx/releases)
- [Commits](https://github.com/dotnet/corefx/commits)

---
updated-dependencies:
- dependency-name: System.Text.Encodings.Web
dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
49699333+dependabot[bot] 1 file  affdc81ff69e 17 May 22 19:22
#137 Success  12 Apr 22 20:04
fix: make only errors have non-zero exit code from server/client (#1204) lodico.rj 2 files  861a700f690a 12 Apr 22 20:04
#136 Success  04 Apr 22 10:00
Fix 1174 (#1175)

* fix: Daywalkr - Fix for guild bank OOBs

* fix: Daywalkr - Add migration to prevent possible guilds having too many bank slots after change; fix event command for adding guild bank slots

* chore: Daywalkr - 1174 code review

* chore: Review; cleanup weird contextmodelsnahpshot change
ajv2324 13 files  0c5d0ad76462 03 Apr 22 20:51
#135 Success  30 Mar 22 14:09
fix: Daywalkr - Bounds check (#1171) (#1172)

Authored-by: AVild <ajv2324@gmail.com>
I just copied it like a lazy git.
azurebeats 1 file  f4eaf9d91b54 30 Mar 22 14:07
#134 Success  29 Mar 22 03:47
fix: (Daywalkr) Fix for modifying a game object but not saving it in our server packet handler when requesting to save a quest task completion event (#1143) ajv2324 1 file  d6a76b3e7d64 23 Mar 22 22:21
fix: Daywalkr - OOB exception in Entity update due to spell cast cancelling (#1124) ajv2324 1 file  f974a528b814 18 Mar 22 19:17
Fix: removes hardcoded ComboBox sound effects (#1098)

* Removes default hardcoded values of ComboBox sound effects.

Explanation: ComboBox sound effects shouldn't be overwritten by default hardcoded values, they should consider the user's input from the Json files, it doesn't matter if the value is null or the established sound effect doesn't exists since this isn't an issue for Gwen.
17498701+arufonsu 1 file  1c47c419cf8a 08 Mar 22 15:20
FIX: 1087 (Step backward/forward do not work) (#1099)

* Daywalkr: Hotfix for step forward/step backward movement commands not working

* code review
ajv2324 1 file  2cf2dd990b74 07 Mar 22 05:40
Fixes a visual glitch when moving elements within the hotbars. (#1089) 17498701+arufonsu 1 file  d25d2697096e 03 Mar 22 12:19
[GWEN] FIX #1031: Control Base now keeps track of sound instance it plays (#1032)

* Daywalkr: Gwen Control Base now keeps track of sound instance it plays; resolves 1031

* Daywalkr: Update to support multiple sound playback in Gwen elements

* Daywalkr: Delegated sound playing to the canvas class, as per Cheshire's suggestion

* Daywalkr: Remove dead code
ajv2324 2 files  5b7c37f1ac0d 25 Feb 22 05:42
Inventory Stack limit respected when pulling out of bank (#1075)

* Alex: Fix bug where you could withdraw a larger stack than the inventory stack limit allowed

* Alex: Add myself to authors :>

* Alex: Nevermind not yet
ajv2324 1 file  32f0575c1931 25 Feb 22 05:41
Alex: Fix bug in 'CanGiveItem' where we were not considering stackable properties correctly (#1076) ajv2324 1 file  065144b17dc8 25 Feb 22 05:39
Fix: "Player is Busy" on Party Invite. (#1084)

* Fix: "Player is Busy" on Party Invite.

* Should resolve #1083

* Review Changes

* We already had a method for IsBusy(), so i've moved in: Trading.Requester, PartyRequester and FriendRequester.
* IsBusy() had a Inconsistent body style: changed it to expression body.
* IsBusy() is only used within the Player class, so i've made it private.
* Replaced the checks for Trading.Requester, PartyRequester and FriendRequester by !IsBusy()
* Moved the the FriendRequester nullifier to the right place in the friendrequest packet handler, which fixes the "isbusy" issue with party invites.
17498701+arufonsu 2 files  ee2c9b0fb74c 25 Feb 22 05:38
Fix issues where DoTs would stack multiple times for the same spell (#1078)

* Alex: Fix bug with DoTs not stacking across players

* Alex: Code review
ajv2324 1 file  6b89714b49d9 14 Feb 22 17:28
Check whether the index we are attempting to request data for is valid (#1023) azurebeats 1 file  304044e555c0 27 Dec 21 21:48
Use correct variable Id for HasFreeInventorySlots condition (#978) azurebeats 1 file  256a4c1b5b1e 18 Dec 21 23:43
save output when loading Gui Json files unless loading from cache (#954) azurebeats 1 file  17870d893627 18 Dec 21 23:20
Fixes map updates when metrics is false. (#1005)

* Should resolve #855
17498701+arufonsu 1 file  95df4bf10c8c 13 Dec 21 08:34
Fix for unused colours for quests. (#1008)

Should resolve #1004
17498701+arufonsu 1 file  a4cd900f473b 13 Dec 21 08:32
Fix #946 - Formula to be considered before verification of base damage (#958) 63019821+weylonsantana 1 file  adde044eaaab 17 Oct 21 06:33
Fix when trying to swap targets HP and MP and when target MPs defense transform MP damaging in MP healing (#949) lutardivo 1 file  38753eb673b1 16 Oct 21 13:33
Restore Fill and Erase functionality for Attributes in the map editor (#944) azurebeats 2 files  666ed2e95a4b 09 Oct 21 05:40
Stop (partially) destroying and fully recreating the bank window each use, was leaving orphaned Gwen objects around causing a memory leak. (#933) azurebeats 2 files  96bcf8ff68e3 14 Sep 21 15:45
FIX-864: AV - Crafts editor now correctly updates common event combo box (#904) ajv2324 1 file  08043ff966dc 14 Aug 21 03:06
#133 Compilation error: Intersect.Server\Intersect.Server.csproj (new); compilation error: Intersect.Clie…  28 Mar 22 17:14
fix: (Daywalkr) - Fix so inventory changed common events fire when dropping items (#1145) ajv2324 1 file  4d61b14508db 24 Mar 22 02:13
fix: (Daywalkr) Fix for modifying a game object but not saving it in our server packet handler when requesting to save a quest task completion event (#1143) ajv2324 1 file  a0c390ddae27 23 Mar 22 22:21
fix: Daywalkr - OOB exception in Entity update due to spell cast cancelling (#1124) ajv2324 1 file  b2b8cfe29671 18 Mar 22 19:17
Fix: removes hardcoded ComboBox sound effects (#1098)

* Removes default hardcoded values of ComboBox sound effects.

Explanation: ComboBox sound effects shouldn't be overwritten by default hardcoded values, they should consider the user's input from the Json files, it doesn't matter if the value is null or the established sound effect doesn't exists since this isn't an issue for Gwen.
17498701+arufonsu 1 file  af1f72f0d774 08 Mar 22 15:20
FIX: 1087 (Step backward/forward do not work) (#1099)

* Daywalkr: Hotfix for step forward/step backward movement commands not working

* code review
ajv2324 1 file  b27bb1d6edfa 07 Mar 22 05:40
Fixes a visual glitch when moving elements within the hotbars. (#1089) 17498701+arufonsu 1 file  12ec4ea75139 03 Mar 22 12:19
[GWEN] FIX #1031: Control Base now keeps track of sound instance it plays (#1032)

* Daywalkr: Gwen Control Base now keeps track of sound instance it plays; resolves 1031

* Daywalkr: Update to support multiple sound playback in Gwen elements

* Daywalkr: Delegated sound playing to the canvas class, as per Cheshire's suggestion

* Daywalkr: Remove dead code
ajv2324 2 files  f18286e7ab87 25 Feb 22 05:42
Inventory Stack limit respected when pulling out of bank (#1075)

* Alex: Fix bug where you could withdraw a larger stack than the inventory stack limit allowed

* Alex: Add myself to authors :>

* Alex: Nevermind not yet
ajv2324 1 file  478848bf1e20 25 Feb 22 05:41
Alex: Fix bug in 'CanGiveItem' where we were not considering stackable properties correctly (#1076) ajv2324 1 file  f8944fd0a5cb 25 Feb 22 05:39
Fix: "Player is Busy" on Party Invite. (#1084)

* Fix: "Player is Busy" on Party Invite.

* Should resolve #1083

* Review Changes

* We already had a method for IsBusy(), so i've moved in: Trading.Requester, PartyRequester and FriendRequester.
* IsBusy() had a Inconsistent body style: changed it to expression body.
* IsBusy() is only used within the Player class, so i've made it private.
* Replaced the checks for Trading.Requester, PartyRequester and FriendRequester by !IsBusy()
* Moved the the FriendRequester nullifier to the right place in the friendrequest packet handler, which fixes the "isbusy" issue with party invites.
17498701+arufonsu 2 files  469055a875a0 25 Feb 22 05:38
Fix issues where DoTs would stack multiple times for the same spell (#1078)

* Alex: Fix bug with DoTs not stacking across players

* Alex: Code review
ajv2324 1 file  8a1f14723e30 14 Feb 22 17:28
Check whether the index we are attempting to request data for is valid (#1023) azurebeats 1 file  9e57160c8df8 27 Dec 21 21:48
Use correct variable Id for HasFreeInventorySlots condition (#978) azurebeats 1 file  391ab5867099 18 Dec 21 23:43
save output when loading Gui Json files unless loading from cache (#954) azurebeats 1 file  2cb6fec4cdac 18 Dec 21 23:20
Fixes map updates when metrics is false. (#1005)

* Should resolve #855
17498701+arufonsu 1 file  03750fc4e7bb 13 Dec 21 08:34
Fix for unused colours for quests. (#1008)

Should resolve #1004
17498701+arufonsu 1 file  e7030733dcd4 13 Dec 21 08:32

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