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#458 Success  11 May 21 10:00
Update README.md (#707) jcsnider 1 file  2a1d2fc0b105 11 May 21 05:56
#457 Success  15 Feb 21 11:00
Updated README.md (#540)

* Updated README.md

Updated the source code compilation information (which was outdated, VS 2017 isn't capable to build the current solution anymore).
The URL linked to the "Getting Started" documentation has been updated as well.

* Update README.md

* Update AUTHORS.md

Added myself as contributor.
Real Name: Fernando Arzola Lagos.
AKA: Arufonsu - https://github.com/Arufonsu
psychedcat 2 files  9ac502785d15 14 Feb 21 17:17
#456 Success  27 Jan 21 11:00
feat: embedded shaders (#467) lodico.rj 8 files  c409804d1c91 26 Jan 21 16:43
#455 Success  21 Jan 21 18:47
#262 Success  27 Dec 20 20:04
Merge pull request #444 from lodicolo/prerelease-do-not-generate-keys-each-build

Do not generate keys on every build
jcsnider 0 files  b664084017a7 25 Dec 20 14:03
Do not generate keys on every build lodico.rj 1 file  415a0825d704 23 Dec 20 04:48
Fix some comment mishaps. azurebeats 2 files  83c65c10c8ea 17 Dec 20 06:38
Also disable logout button while waiting for a server response. azurebeats 1 file  08d57c31d559 17 Dec 20 06:30
Changes batch 2 azurebeats 2 files  7cb80a773dcb 16 Dec 20 19:36
Changes batch 1 azurebeats 4 files  860622ae143f 16 Dec 20 19:27
Disable the button and re-enable it when no longer waiting for a server response. azurebeats 1 file  dbf15df77053 16 Dec 20 19:09
Force waiting for a server response upon selecting a character. azurebeats 1 file  bbc81f66622b 16 Dec 20 18:21
Merge pull request #417 from Cheshire92/Fix-408

Force WorldPos height/width to the Tile Size when no graphic is available
jcsnider 0 files  e6c7c12db1ce 26 Oct 20 23:31
Force WorldPos height/width to the Tile Size when no graphic is available azurebeats 2 files  80dfaa3e8682 24 Oct 20 07:51
Update Authors.md link to my profile azurebeats 1 file  48eb28472514 17 Oct 20 20:17
Merge pull request #401 from AscensionGameDev/fix-395

Don't send cooldown to npcs! (Fixes 395)
jcsnider 0 files  a9bfef60190d 17 Oct 20 15:04
Bad logic is bad. jcsnider3 1 file  1c9c540cace2 17 Oct 20 14:50
Don't send cooldown to npcs! jcsnider3 1 file  622b7e9aa197 17 Oct 20 14:46
Merge pull request #398 from AscensionGameDev/fixing-attack-timing

Fix attack/movement errors. Added ability to stop movement while atta…
jcsnider 0 files  9274be821f36 17 Oct 20 02:49
Desc update per Panda's request jcsnider3 1 file  c58ab9c846ea 17 Oct 20 02:49
Rename AllowAttackMove to AllowCombatMovement jcsnider3 3 files  b73397fb26ee 17 Oct 20 02:47
Fix attack/movement errors. Added ability to stop movement while attack cooldown is up. jcsnider3 4 files  f70daeb5b5e9 17 Oct 20 02:42
Update PacketHandler.cs (#392) jcsnider 1 file  6d2bcc0f90c1 14 Oct 20 21:13
Merge pull request #389 from Cheshire92/Fix-388

Fix entities able to walk on resources after respawning and resources respawning with Npcs and Players on them.
jcsnider 0 files  47c539bf098a 14 Oct 20 19:06
Stop resources from respawning when an NPC or Player is on them azurebeats 1 file  297f9fbc2e66 13 Oct 20 19:01
Change entity movement checks to use the appropriate method for resources azurebeats 1 file  a5707d8cfb94 13 Oct 20 15:02
Merge pull request #383 from AscensionGameDev/fixing-desync-sensitivity

Fixing desync sensitivity
jcsnider 0 files  3b92fcdf30ba 14 Oct 20 19:04
Should fix some attack packets being dropped. jcsnider3 2 files  63f857a2ed2b 14 Oct 20 19:03
Whoops, need to send the movement packet for all movements jcsnider3 1 file  b089aceb43c6 13 Oct 20 12:26
Update Player.cs jcsnider3 1 file  3a365bb9eb50 13 Oct 20 00:09
Code cleanup, plus processing client movement/attacks based on synced Ticks

Working based off of Timing.Global.Ticks seems to fix a bit of out stuttering. Optimistic that Weylon will give good feedback now.
jcsnider3 6 files  2a8a7ddc4cfc 13 Oct 20 00:02
Fix players being able to move while attacking. Fix stutter step at login maybe with an equal sign jcsnider3 2 files  7f2df1e4b4d0 07 Oct 20 20:36
Have client send ping when loaded into game in order to resync time if needed. jcsnider3 1 file  17d3b222e64f 07 Oct 20 10:01
Added desync forgiveness internal to forgive out of sync packets over time. (Account for time shift, client lag, whatever.) jcsnider3 3 files  26fb266d90e5 07 Oct 20 09:57
Create tileset directory assumed to exist, and stop trying to combine null string into path azurebeats 1 file  f8a8a94bb84e 10 Oct 20 08:39
Merge pull request #375 from AscensionGameDev/revert-369-map-animation-blocks

Revert "Add option for map animations to be considered blocks"
jcsnider 0 files  bbfe11214157 04 Oct 20 01:15
Revert "Add option for map animations to be considered blocks" jcsnider 8 files  f3623df724db 04 Oct 20 01:11
Merge pull request #374 from Azurebeats/fix-MapEventNRE

Fix NRE with removed/unreleased assets on map editor event previews
jcsnider 0 files  d4838c908419 03 Oct 20 21:54
Fix NRE with removed/unreleased assets on map editor event previews azurebeats 1 file  9ca1f71d0a3e 03 Oct 20 20:02
Merge pull request #343 from Azurebeats/EventEditorImprovements

Scrollback on event editor, event map previews
jcsnider 1 file  a745b8c0f218 03 Oct 20 19:22
changed event rendering in map editor to match client azurebeats 1 file  6b889d37fae5 03 Oct 20 19:13
Scrollback on event editor, event map previews azurebeats 8 files  4aff6bc910a9 30 Sep 20 18:02
Merge pull request #373 from AscensionGameDev/fix-linux-updater-window-size

Fixes window sizing in Linux while updating.
jcsnider 0 files  65b7ae4e61c3 03 Oct 20 19:20
Fixes window sizing in Linux while updating. jcsnider3 1 file  d63d597b52cb 03 Oct 20 19:16
Merge pull request #371 from AscensionGameDev/fixing-asset-loading-character-casing

Pass real filenames to content classes for proper loading on Linux/Mac
jcsnider 0 files  630acbeaab7f 03 Oct 20 19:17
Pass real filenames to content classes for proper loading on Linux/Mac jcsnider3 6 files  81378c839b8d 03 Oct 20 17:46

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