Loading...
Guest user
 
 

Permalink

#455 Success  21 Jan 21 18:47
#262 Success  27 Dec 20 20:04
Merge pull request #444 from lodicolo/prerelease-do-not-generate-keys-each-build

Do not generate keys on every build
jcsnider 0 files  b664084017a7 25 Dec 20 14:03
Do not generate keys on every build lodico.rj 1 file  415a0825d704 23 Dec 20 04:48
Fix some comment mishaps. azurebeats 2 files  83c65c10c8ea 17 Dec 20 06:38
Also disable logout button while waiting for a server response. azurebeats 1 file  08d57c31d559 17 Dec 20 06:30
Changes batch 2 azurebeats 2 files  7cb80a773dcb 16 Dec 20 19:36
Changes batch 1 azurebeats 4 files  860622ae143f 16 Dec 20 19:27
Disable the button and re-enable it when no longer waiting for a server response. azurebeats 1 file  dbf15df77053 16 Dec 20 19:09
Force waiting for a server response upon selecting a character. azurebeats 1 file  bbc81f66622b 16 Dec 20 18:21
Merge pull request #417 from Cheshire92/Fix-408

Force WorldPos height/width to the Tile Size when no graphic is available
jcsnider 0 files  e6c7c12db1ce 26 Oct 20 23:31
Force WorldPos height/width to the Tile Size when no graphic is available azurebeats 2 files  80dfaa3e8682 24 Oct 20 07:51
Update Authors.md link to my profile azurebeats 1 file  48eb28472514 17 Oct 20 20:17
Merge pull request #401 from AscensionGameDev/fix-395

Don't send cooldown to npcs! (Fixes 395)
jcsnider 0 files  a9bfef60190d 17 Oct 20 15:04
Bad logic is bad. jcsnider3 1 file  1c9c540cace2 17 Oct 20 14:50
Don't send cooldown to npcs! jcsnider3 1 file  622b7e9aa197 17 Oct 20 14:46
Merge pull request #398 from AscensionGameDev/fixing-attack-timing

Fix attack/movement errors. Added ability to stop movement while atta…
jcsnider 0 files  9274be821f36 17 Oct 20 02:49
Desc update per Panda's request jcsnider3 1 file  c58ab9c846ea 17 Oct 20 02:49
Rename AllowAttackMove to AllowCombatMovement jcsnider3 3 files  b73397fb26ee 17 Oct 20 02:47
Fix attack/movement errors. Added ability to stop movement while attack cooldown is up. jcsnider3 4 files  f70daeb5b5e9 17 Oct 20 02:42
Update PacketHandler.cs (#392) jcsnider 1 file  6d2bcc0f90c1 14 Oct 20 21:13
Merge pull request #389 from Cheshire92/Fix-388

Fix entities able to walk on resources after respawning and resources respawning with Npcs and Players on them.
jcsnider 0 files  47c539bf098a 14 Oct 20 19:06
Stop resources from respawning when an NPC or Player is on them azurebeats 1 file  297f9fbc2e66 13 Oct 20 19:01
Change entity movement checks to use the appropriate method for resources azurebeats 1 file  a5707d8cfb94 13 Oct 20 15:02
Merge pull request #383 from AscensionGameDev/fixing-desync-sensitivity

Fixing desync sensitivity
jcsnider 0 files  3b92fcdf30ba 14 Oct 20 19:04
Should fix some attack packets being dropped. jcsnider3 2 files  63f857a2ed2b 14 Oct 20 19:03
Whoops, need to send the movement packet for all movements jcsnider3 1 file  b089aceb43c6 13 Oct 20 12:26
Update Player.cs jcsnider3 1 file  3a365bb9eb50 13 Oct 20 00:09
Code cleanup, plus processing client movement/attacks based on synced Ticks

Working based off of Timing.Global.Ticks seems to fix a bit of out stuttering. Optimistic that Weylon will give good feedback now.
jcsnider3 6 files  2a8a7ddc4cfc 13 Oct 20 00:02
Fix players being able to move while attacking. Fix stutter step at login maybe with an equal sign jcsnider3 2 files  7f2df1e4b4d0 07 Oct 20 20:36
Have client send ping when loaded into game in order to resync time if needed. jcsnider3 1 file  17d3b222e64f 07 Oct 20 10:01
Added desync forgiveness internal to forgive out of sync packets over time. (Account for time shift, client lag, whatever.) jcsnider3 3 files  26fb266d90e5 07 Oct 20 09:57
Create tileset directory assumed to exist, and stop trying to combine null string into path azurebeats 1 file  f8a8a94bb84e 10 Oct 20 08:39
Merge pull request #375 from AscensionGameDev/revert-369-map-animation-blocks

Revert "Add option for map animations to be considered blocks"
jcsnider 0 files  bbfe11214157 04 Oct 20 01:15
Revert "Add option for map animations to be considered blocks" jcsnider 8 files  f3623df724db 04 Oct 20 01:11
Merge pull request #374 from Azurebeats/fix-MapEventNRE

Fix NRE with removed/unreleased assets on map editor event previews
jcsnider 0 files  d4838c908419 03 Oct 20 21:54
Fix NRE with removed/unreleased assets on map editor event previews azurebeats 1 file  9ca1f71d0a3e 03 Oct 20 20:02
Merge pull request #343 from Azurebeats/EventEditorImprovements

Scrollback on event editor, event map previews
jcsnider 1 file  a745b8c0f218 03 Oct 20 19:22
changed event rendering in map editor to match client azurebeats 1 file  6b889d37fae5 03 Oct 20 19:13
Scrollback on event editor, event map previews azurebeats 8 files  4aff6bc910a9 30 Sep 20 18:02
Merge pull request #373 from AscensionGameDev/fix-linux-updater-window-size

Fixes window sizing in Linux while updating.
jcsnider 0 files  65b7ae4e61c3 03 Oct 20 19:20
Fixes window sizing in Linux while updating. jcsnider3 1 file  d63d597b52cb 03 Oct 20 19:16
Merge pull request #371 from AscensionGameDev/fixing-asset-loading-character-casing

Pass real filenames to content classes for proper loading on Linux/Mac
jcsnider 0 files  630acbeaab7f 03 Oct 20 19:17
Pass real filenames to content classes for proper loading on Linux/Mac jcsnider3 6 files  81378c839b8d 03 Oct 20 17:46
Merge pull request #369 from AscensionGameDev/map-animation-blocks

Add option for map animations to be considered blocks
jcsnider 0 files  45b242bf50c6 03 Oct 20 15:47
Add option for map animations to be considered blocks jcsnider3 8 files  2609352993f0 02 Oct 20 20:03
Merge pull request #366 from Azurebeats/Fix-364

Fix taunt and DoTs not functioning with resetting Npcs
jcsnider 0 files  58ce0cc9815e 02 Oct 20 16:49
Fix taunt and DoTs not functioning with resetting Npcs azurebeats 1 file  9d6010cec216 02 Oct 20 15:42
Merge pull request #363 from Azurebeats/Fix-360

Make Conditional Branch else optional
azurebeats 0 files  80e16b90f1c4 02 Oct 20 16:47
Make Conditional Branch else optional azurebeats 6 files  ea2c4ea0ed84 02 Oct 20 08:37

×

×

Add build comment

Cancel
×

Mute test

×

×

Server communication failure

Server is unavailable

Server stopped or communication with the server is not possible due to network failure.

Server shutdown started.

Please relogin to continue your work.

×

Run Custom Build

×

TODO

Loading related builds...
Cancel
×

Responsibility

×

Edit tags

Cancel
×

Loading...

×

Are you sure?

Cancel
×

Cancel