I dropped this (#571)
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jcsnider
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1 file
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b408676dd0dd
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19 Feb 21 20:29
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Merge pull request #570 from AscensionGameDev/devIntoPrerelease
Merging fixes and updates from dev into prerelease
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lodico.rj
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0 files
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54b58edc46fe
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19 Feb 21 20:19
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Merge branch 'prerelease' into devIntoPrerelease
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jcsnider
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1 file
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0a6c248fbe4b
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19 Feb 21 20:16
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Add customizable loop intervals to map sounds (#569)
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jcsnider
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8 files
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c86627f99191
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19 Feb 21 20:14
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Pathfinder - Return the path to the closest point found when unable to reach target. (#568)
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jcsnider
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1 file
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5fb9f18141c4
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19 Feb 21 20:13
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Fix cpu burning by sleeping instead of yielding on the main server loop (#564)
No need for the loop to iterate 1.8 million times a second for something that only divys out work to other threads.
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jcsnider
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1 file
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d7a5016ccd91
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19 Feb 21 20:12
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Fix possible packet error upon logout (#563)
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jcsnider
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1 file
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aa855f1556c7
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19 Feb 21 20:12
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Fixes vital updates by checking for them properly (#562)
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jcsnider
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1 file
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1f38872322cc
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19 Feb 21 20:11
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Fix server crashes due to deleting characters that remain online and in combat (#553)
* Prevent deleting of online characters.
* Fixed a spelling mishap, and the characters button not working to return to character select
* Disable the characters button on the escape menu while in combat.
* Upon login, instantly load into characters that have been kept online due to combat timers
* Fix user/player/client attachments when logging back into an account that has remained in game due to comabt
* Update Client.cs
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jcsnider
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6 files
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d5c9641f5620
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19 Feb 21 03:52
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Fix animated sprites by calculating which frames to render after setting the animation types (#560)
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jcsnider
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1 file
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b9e3db8f181b
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18 Feb 21 19:59
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Fix invulnerability by only blocking damage (instead of damage and healing) (#559)
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jcsnider
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1 file
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23ce5b8e3a82
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18 Feb 21 19:58
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Fixes 551 by enabling the sticky target preference by default (#558)
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jcsnider
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1 file
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444ce0bf7692
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18 Feb 21 19:57
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Resolves 517 by making spell cast canceling via movement optional (#557)
Enhancement was unintentionally pulled in while merging changes made to Leafling, allowing it as an option (disabled by default) seems to be the best move forward.
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jcsnider
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4 files
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e3ddd60ef3c6
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18 Feb 21 19:56
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Fix control mappings so the same key cannot be mapped for multiple controls (#556)
Also reduces control setting time to 3 seconds before being set to None.. 5 seconds felt way too long.
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jcsnider
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1 file
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0b381f505cc2
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18 Feb 21 19:55
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Fix vital/status updates sending every loop for every entity (#555)
And some status updates not sending at all (time updates/refreshes)
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jcsnider
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1 file
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b1584ba5fe7b
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18 Feb 21 19:54
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Show target out of range errors (if configured) on warp to spells (#554)
* Fix warp to target spells not being validated by range checks upon cast.
* Show target out of range errors (if configured) on warp to spells
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jcsnider
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1 file
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5edf1f37655e
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18 Feb 21 19:53
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Stops dead entities from switching maps, and stops knocking back dead enemies. (#552)
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jcsnider
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2 files
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117f3a6381cb
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18 Feb 21 19:49
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Fix stat calculations not taking stat buffs on items into account
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jcsnider3
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1 file
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9ba9c049738e
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13 Feb 21 04:40
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Fix map items spawning with the same random stat buffs
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jcsnider3
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1 file
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e3141b6a5be3
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13 Feb 21 04:39
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Fix 515 by not resetting warp/map combobox values initializing editor
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jcsnider3
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1 file
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193e340e8ba1
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11 Feb 21 20:59
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Fixes time editor losing new values
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jcsnider3
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1 file
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dc4d3f93e2eb
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09 Feb 21 23:29
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Fix animation rendering so that if improper frame counts are provided it cannot render out of bounds textures when using texture packing.
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jcsnider3
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2 files
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a9cafd7c2e50
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09 Feb 21 22:47
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Use a preset color to draw map item names if custom color for the set rarity doesn't exist.
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jcsnider3
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1 file
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bcdc3614acd3
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09 Feb 21 22:30
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Clone dropchance when cloning items to fix all items dropping 100% of the time.
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jcsnider3
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1 file
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ff16d797f05c
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09 Feb 21 22:23
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Fix entity level label not having it's value set.
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jcsnider3
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1 file
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4b8b99676563
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09 Feb 21 21:43
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Loot window item rendering with proper item colors
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jcsnider3
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1 file
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d54ec4b035a5
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09 Feb 21 21:41
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Fix give experience command editor saving incorrect variable id
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jcsnider3
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1 file
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b612e90ef8d8
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07 Feb 21 22:39
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Cleanup droppler code and fix map layer selections when using the dropdown
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jcsnider3
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2 files
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6aef75833617
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07 Feb 21 17:24
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Play resource death animations again
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jcsnider3
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1 file
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1c54da0e17eb
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07 Feb 21 16:52
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Register packet types within InitNetwork for the editor
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jcsnider3
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2 files
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14fda560c4b7
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06 Feb 21 20:53
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Cleaning up packed packets further
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jcsnider3
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5 files
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ee7d856fa8c8
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06 Feb 21 20:47
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This should allow plugin packets to work, pending tests.
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jcsnider3
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3 files
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c878e4a6e3dc
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06 Feb 21 13:04
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Reduce packet sizes by wrapping packets into a class that saves the type as an integer.
Intead of prefixing every packet with a full type name such as the one here: "Intersect.Network.Packets.Client.AdminActionPacket, Intersect Core, Version=0.7.0.0, Culture=neutral, PublicKeyToken=null"
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jcsnider3
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3 files
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d018aabb71d5
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30 Jan 21 10:35
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Clean up new vital update logic
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jcsnider3
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3 files
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43d471de4e5a
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06 Feb 21 20:22
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Send vital/status updates each map update as needed instead of on demand to reduce network traffic.
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jcsnider3
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11 files
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d674463df982
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06 Feb 21 11:26
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Cleaned up unequip logic slightly.
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jcsnider3
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1 file
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bd79f7ecca67
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06 Feb 21 20:00
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Auto unequip items that are no equipment, or items we no longer meet conditions for
On Login On Level Up On Class Change
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jcsnider3
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3 files
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584dae4269d9
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06 Feb 21 12:39
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Allow unequipping items via events
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jcsnider3
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8 files
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f8e4ad4da382
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06 Feb 21 12:06
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Fix cooldown group in editor not updating for selected spells
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jcsnider3
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1 file
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16624805db21
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06 Feb 21 11:42
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Move MapTileLoc to its own file
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jcsnider3
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4 files
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cab7fa9c9169
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06 Feb 21 03:58
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Fix npc reset radius not able to be set in the editor
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jcsnider3
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2 files
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7aa3fb10472b
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06 Feb 21 10:41
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Fix shader not loading on the client
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jcsnider3
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1 file
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d137693222b3
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06 Feb 21 03:55
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Fix npc forever resetting when it shouldn't
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jcsnider3
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1 file
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eb0ede55e947
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06 Feb 21 03:55
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Fix slow map updates due to mismatched timing
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jcsnider3
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1 file
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e6fb93c3a900
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06 Feb 21 03:55
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Fixes editors not being sent entire set of game content, cleans up caching of game data packet.
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jcsnider3
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2 files
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170cc6aa286d
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31 Jan 21 01:08
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Register packet types within InitNetwork for the editor
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jcsnider3
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2 files
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da3958cd5c0b
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06 Feb 21 20:53
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Cleaning up packed packets further
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jcsnider3
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5 files
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6e00a2a3cb33
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06 Feb 21 20:47
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