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#108 Success  19 Feb 21 20:29
I dropped this (#571) jcsnider 1 file  b408676dd0dd 19 Feb 21 20:29
#107 Compilation error: Intersect.Server\Intersect.Server.csproj (new)  19 Feb 21 20:21
Merge pull request #570 from AscensionGameDev/devIntoPrerelease

Merging fixes and updates from dev into prerelease
lodico.rj 0 files  54b58edc46fe 19 Feb 21 20:19
Merge branch 'prerelease' into devIntoPrerelease jcsnider 1 file  0a6c248fbe4b 19 Feb 21 20:16
Add customizable loop intervals to map sounds (#569) jcsnider 8 files  c86627f99191 19 Feb 21 20:14
Pathfinder - Return the path to the closest point found when unable to reach target. (#568) jcsnider 1 file  5fb9f18141c4 19 Feb 21 20:13
Fix cpu burning by sleeping instead of yielding on the main server loop (#564)

No need for the loop to iterate 1.8 million times a second for something that only divys out work to other threads.
jcsnider 1 file  d7a5016ccd91 19 Feb 21 20:12
Fix possible packet error upon logout (#563) jcsnider 1 file  aa855f1556c7 19 Feb 21 20:12
Fixes vital updates by checking for them properly (#562) jcsnider 1 file  1f38872322cc 19 Feb 21 20:11
Fix server crashes due to deleting characters that remain online and in combat (#553)

* Prevent deleting of online characters.

* Fixed a spelling mishap, and the characters button not working to return to character select

* Disable the characters button on the escape menu while in combat.

* Upon login, instantly load into characters that have been kept online due to combat timers

* Fix user/player/client attachments when logging back into an account that has remained in game due to comabt

* Update Client.cs
jcsnider 6 files  d5c9641f5620 19 Feb 21 03:52
Fix animated sprites by calculating which frames to render after setting the animation types (#560) jcsnider 1 file  b9e3db8f181b 18 Feb 21 19:59
Fix invulnerability by only blocking damage (instead of damage and healing) (#559) jcsnider 1 file  23ce5b8e3a82 18 Feb 21 19:58
Fixes 551 by enabling the sticky target preference by default (#558) jcsnider 1 file  444ce0bf7692 18 Feb 21 19:57
Resolves 517 by making spell cast canceling via movement optional (#557)

Enhancement was unintentionally pulled in while merging changes made to Leafling, allowing it as an option (disabled by default) seems to be the best move forward.
jcsnider 4 files  e3ddd60ef3c6 18 Feb 21 19:56
Fix control mappings so the same key cannot be mapped for multiple controls (#556)

Also reduces control setting time to 3 seconds before being set to None.. 5 seconds felt way too long.
jcsnider 1 file  0b381f505cc2 18 Feb 21 19:55
Fix vital/status updates sending every loop for every entity (#555)

And some status updates not sending at all (time updates/refreshes)
jcsnider 1 file  b1584ba5fe7b 18 Feb 21 19:54
Show target out of range errors (if configured) on warp to spells (#554)

* Fix warp to target spells not being validated by range checks upon cast.

* Show target out of range errors (if configured) on warp to spells
jcsnider 1 file  5edf1f37655e 18 Feb 21 19:53
Stops dead entities from switching maps, and stops knocking back dead enemies. (#552) jcsnider 2 files  117f3a6381cb 18 Feb 21 19:49
Fix stat calculations not taking stat buffs on items into account jcsnider3 1 file  9ba9c049738e 13 Feb 21 04:40
Fix map items spawning with the same random stat buffs jcsnider3 1 file  e3141b6a5be3 13 Feb 21 04:39
Fix 515 by not resetting warp/map combobox values initializing editor jcsnider3 1 file  193e340e8ba1 11 Feb 21 20:59
Fixes time editor losing new values jcsnider3 1 file  dc4d3f93e2eb 09 Feb 21 23:29
Fix animation rendering so that if improper frame counts are provided it cannot render out of bounds textures when using texture packing. jcsnider3 2 files  a9cafd7c2e50 09 Feb 21 22:47
Use a preset color to draw map item names if custom color for the set rarity doesn't exist. jcsnider3 1 file  bcdc3614acd3 09 Feb 21 22:30
Clone dropchance when cloning items to fix all items dropping 100% of the time. jcsnider3 1 file  ff16d797f05c 09 Feb 21 22:23
Fix entity level label not having it's value set. jcsnider3 1 file  4b8b99676563 09 Feb 21 21:43
Loot window item rendering with proper item colors jcsnider3 1 file  d54ec4b035a5 09 Feb 21 21:41
Fix give experience command editor saving incorrect variable id jcsnider3 1 file  b612e90ef8d8 07 Feb 21 22:39
Cleanup droppler code and fix map layer selections when using the dropdown jcsnider3 2 files  6aef75833617 07 Feb 21 17:24
Play resource death animations again jcsnider3 1 file  1c54da0e17eb 07 Feb 21 16:52
Register packet types within InitNetwork for the editor jcsnider3 2 files  14fda560c4b7 06 Feb 21 20:53
Cleaning up packed packets further jcsnider3 5 files  ee7d856fa8c8 06 Feb 21 20:47
This should allow plugin packets to work, pending tests. jcsnider3 3 files  c878e4a6e3dc 06 Feb 21 13:04
Reduce packet sizes by wrapping packets into a class that saves the type as an integer.

Intead of prefixing every packet with a full type name such as the one here:
"Intersect.Network.Packets.Client.AdminActionPacket, Intersect Core, Version=0.7.0.0, Culture=neutral, PublicKeyToken=null"
jcsnider3 3 files  d018aabb71d5 30 Jan 21 10:35
Clean up new vital update logic jcsnider3 3 files  43d471de4e5a 06 Feb 21 20:22
Send vital/status updates each map update as needed instead of on demand to reduce network traffic. jcsnider3 11 files  d674463df982 06 Feb 21 11:26
Cleaned up unequip logic slightly. jcsnider3 1 file  bd79f7ecca67 06 Feb 21 20:00
Auto unequip items that are no equipment, or items we no longer meet conditions for

On Login
On Level Up
On Class Change
jcsnider3 3 files  584dae4269d9 06 Feb 21 12:39
Allow unequipping items via events jcsnider3 8 files  f8e4ad4da382 06 Feb 21 12:06
Fix cooldown group in editor not updating for selected spells jcsnider3 1 file  16624805db21 06 Feb 21 11:42
Move MapTileLoc to its own file jcsnider3 4 files  cab7fa9c9169 06 Feb 21 03:58
Fix npc reset radius not able to be set in the editor jcsnider3 2 files  7aa3fb10472b 06 Feb 21 10:41
Fix shader not loading on the client jcsnider3 1 file  d137693222b3 06 Feb 21 03:55
Fix npc forever resetting when it shouldn't jcsnider3 1 file  eb0ede55e947 06 Feb 21 03:55
Fix slow map updates due to mismatched timing jcsnider3 1 file  e6fb93c3a900 06 Feb 21 03:55
Fixes editors not being sent entire set of game content, cleans up caching of game data packet. jcsnider3 2 files  170cc6aa286d 31 Jan 21 01:08
#106 Success  06 Feb 21 21:39
Register packet types within InitNetwork for the editor jcsnider3 2 files  da3958cd5c0b 06 Feb 21 20:53
Cleaning up packed packets further jcsnider3 5 files  6e00a2a3cb33 06 Feb 21 20:47

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