Loading...
Guest user
 
 

Permalink

#126 Success  23 Jul 21 10:00
fix(plugins): fixed client plugin packet sender (#882) lodico.rj 6 files  d009c52df0cf 22 Jul 21 18:15
#125 Success  18 Jul 21 10:00
fix: fix broken exclusions
missing ; in exclusions
updated packages in Examples
improved package build script
lodico.rj 12 files  c3d4b2c1afd8 17 Jul 21 22:37
fix: exclude isf binary from targets
Intersect.Server.Framework.dll was being copied into the build directory when it should not have been
Add targets directory to the solution so it's easier to edit them in the IDE
lodico.rj 2 files  0441506e2273 17 Jul 21 22:22
feat: add packet sending for client plugins (#878)

* feat: enable sending packets from client plugins

* fix: packet handler is null until after start

* feat: add local package deploy to package script
lodico.rj 30 files  37b32e0e8ccc 17 Jul 21 21:30
#124 Success  16 Jul 21 10:00
chore: update nuget packages lodico.rj 24 files  65281bffc0d4 15 Jul 21 15:11
fix: add .idea to gitignore lodico.rj 1 file  6773b3ece3b5 15 Jul 21 15:16
fix: fix plugin config initializer (#867) lodico.rj 1 file  40f2d31c8f68 14 Jul 21 16:37
Fix 725: Order all game object lists alphabetically where we cannot display folders (#839) jcsnider 53 files  626916aa0f51 12 Jul 21 21:20
Fix item duplication angle when trying to pickup map items with a full inventory (#840) jcsnider 2 files  f09efb417956 12 Jul 21 21:15
Added lifecycle Update event for Client (#856)

* Added lifecycle Update event

* Renamed "LifecycleUpdate" to "GameUpdate" to disambiguate from "LifecycleChangeState"
61945370+celojevic 4 files  04d82465644d 12 Jul 21 20:53
Add Common Event Triggers to Crafting Items (#813)

* Initial Commit

Added Event field to Craft Editor - Works but doesn't trigger on successful craft.

* StartCommonEvent Trigger Added

Can now start the common event when a craft is successful

* Potential Issue fixed

Added if case to check if Craft HAS an event to begin with.

* DB Migration Integrated

Not 100% sure if this actually works as intended but worked on my end.

* Added Localization as per Cheshire

* Update Strings.cs

* Renamed Function and Moved Above Line 454

As per JC's request

* Update frmCrafts.cs

Co-authored-by: JC Snider <jcsnider@users.noreply.github.com>
31571936+aisengaming 9 files  8afbdb1dcf25 04 Jul 21 02:15
Shop & Crafting Table list sorting (#838)

* Allow sorting of sold items in shops

* Allow sorting of crafting table item list

* Added null value handler to Strings.CraftingTableEditor

* Added null value handling to Strings.ShopEditor
jcsnider 5 files  d549cd923b1c 03 Jul 21 16:30
Added buying and selling sound effects to shops (#837)

* Added buying and selling sound effects to shops

* Update Strings.cs
jcsnider 9 files  95fb0feb58ff 03 Jul 21 16:26
Added a craft all button, resolves #822 (#836)

* Added a craft all button, resolves #822

* Update Strings.cs
jcsnider 2 files  1ad2b09edb81 03 Jul 21 16:25
Fix 779: Stop players from PMing themselves. (#835) jcsnider 1 file  e49859fb49d0 03 Jul 21 16:25
Fix 781: Targeting of steathy and event hidden players. (#834) jcsnider 1 file  8c55eb6bca49 03 Jul 21 16:25
Fix transform effects not returning back to their original sprite. (#833) jcsnider 1 file  b9dc71957bd4 03 Jul 21 16:24
Fix 803 by allowing crit dmg multipliers to be set to 2 decimal points in various editors (#832) jcsnider 4 files  49a0c1fae86f 03 Jul 21 16:24
Fix 807 by render crafting item and ingredient color hues (#831)

Also uses the craft name in the crafting list instead of the item name.

In cases where the craft might make multiple quantities or something we give more control over the listing names to the developers.
jcsnider 2 files  d1816c675a63 03 Jul 21 16:24
Fixes condition negation for most conditionals. (#830) jcsnider 2 files  2428ded7f2d8 03 Jul 21 16:23
Fixes 817 by having client respect blocked animation attribute tiles (#828) jcsnider 1 file  ff060f96c74a 03 Jul 21 16:23
Fix compile error due to merging the bonus party exp edit where the variable name didn't match. (#829) jcsnider 1 file  f1bfbdd0b2d8 03 Jul 21 12:15
Bonify XP Party for Each Member (#773)

* Bonify XP Party for Each Member

Its Resolves: #749

Percentage configured on the gain server.
Ex: 10 = 10%
Monster gives 1000 XP.
1 player, alone, without a party, will win 1000 by killing him.
2 players in a party, will kill this monster.
The Exp that will be divided will be +20%
Then, the monster will now divide 1200 XP, totaling a division of 600 XP for each member.
In short, for each additional member in a group you will gain + 10% xp on top of the xp to be divided for EVERYONE.
The particular EXP I cannot change because there is already a configuration in the items that can add XP individual bonus for each one.

* Changed BonusExperiencePercentPerMember...

Changed to BonusExperiencePercentPerMember for more clarity

* Changed name var

Changed to: bonusExp

* Update Player.cs

Co-authored-by: JC Snider <jcsnider@users.noreply.github.com>
73917614+helenatodev 2 files  e71b7ac5b643 03 Jul 21 11:51
Resolves 794 by allowing items to be picked up from the map even if you cannot hold the entire amount (#795)

* Resolves 794 by allowing items to be picked up from the map until the inventory is full (even if you don't grab the entire stack)

* Thanks Joyce -_-

* Retain error message
jcsnider 1 file  abf450bf2f22 03 Jul 21 11:51
Resolve chatbox scrolling issues. (#816) jcsnider 3 files  93a7dbfffcaf 03 Jul 21 11:49
Resolves 819 by not allowing the engine to give player items with quantities <= 0 (#825) jcsnider 1 file  13bc51d6a6ab 03 Jul 21 11:49
Fix 824 - Do not allow escape to close crafting window while crafting. (#826) jcsnider 1 file  d7139c4c61ac 03 Jul 21 11:49
Fix 823 by retaining item hues when dragging (#827) jcsnider 7 files  dedbc91da7a8 03 Jul 21 11:48
FIXES AscensionGameDev/Intersect-Engine#798: Healthbar Scaling Fix (#785)

* Daywalkr: Fixed a bug where health/shield bars did not render at the correct width when tile sizes were configured to be different.

* #798: Updated so that shield bars also scale correctly across tile sizes.

Co-authored-by: JC Snider <jcsnider@users.noreply.github.com>
ajv2324 1 file  524fa1ef94ea 03 Jul 21 03:21
Fix index out of range crash when checking equipment stats (#802)

* Fix index out of range crash when checking equipment stats for equipment that has changed/been removed

* Update Player.cs
jcsnider 1 file  adf5f28b0d2d 30 Jun 21 05:46
Fixes server crash when input variable command has no variable (#793) jcsnider 1 file  696c5c6d0ea4 30 Jun 21 05:46
Adds custom error messages when requirements are not met to use items, cast spells, or harvest resources. (#791) jcsnider 15 files  f789ed1b3e76 30 Jun 21 05:45
Fix fleeing npcs from running past their reset radius and instantly restoring health. (#789) jcsnider 2 files  06d8869f25aa 30 Jun 21 05:45
#123 Success  09 Jul 21 10:00
fix: update example plugins and packages (#845) lodico.rj 24 files  40eb62cab66a 09 Jul 21 05:47
#122 Success  03 Jul 21 10:00
Hide quantity on single-stackable items (#805)

* AV: Resolves issue 804

* 804: Remove the config option for hiding stacks < 2 in size

* 804: Added 'hidestack at 1' logic to bags as well; updated logic to include negative/0 quantities

* 804: Updated logic to appear in loot and trade windows as well
ajv2324 5 files  c39ccb7b1c4d 03 Jul 21 03:18
#121 Success  11 Jun 21 21:13
Merge pull request #776 from AscensionGameDev/updatingPrerelease

Updating prerelease
jcsnider 0 files  e3adaa125325 11 Jun 21 20:46
Fixes #759 where variable inputs failed to trigger variable changed common events (#772) jcsnider 1 file  87cc6f40826f 11 Jun 21 20:43
Fixes #734 by not crashing the server if multiple variables have the same textIds. (#771) jcsnider 1 file  f7449f9bf7d8 07 Jun 21 15:19
Fixed npc common events on death (for party members) not running (#770) jcsnider 1 file  6d80cb0189c9 07 Jun 21 15:19
Resolves #754 by adding a checkbox in the item editor for guild banking (#769) jcsnider 10 files  dccc0d875919 07 Jun 21 15:18
Fix 753 part2 (#768)

* Hide the guild invite button in the ui if they are already in a guild

* Added the message on the client side as well
jcsnider 2 files  2949dd08575f 07 Jun 21 15:18
Fixes #764 but spawning map animations based on y rendering (#767) jcsnider 1 file  19172014ead5 07 Jun 21 15:18
Reset stat point allocations event command (#765) jcsnider 7 files  1d9446841d51 07 Jun 21 15:18
Fix compile errors resulting from merging #762 (#766) jcsnider 2 files  5b56e6b076c4 07 Jun 21 11:17

×

×

Add build comment

Cancel
×

Mute test

×

×

Server communication failure

Server is unavailable

Server stopped or communication with the server is not possible due to network failure.

Server shutdown started.

Please relogin to continue your work.

×

Run Custom Build

×

TODO

Loading related builds...
Cancel
×

Responsibility

×

Edit tags

Cancel
×

Loading...

×

Are you sure?

Cancel
×

Cancel