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(jetbrains.git) https://github.com/AscensionGameDev/Intersect-Engine.git#refs/heads/prerelease a8df8b2c7e8c7df2e33a8e8196b4df1cf038fb16

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Added map critter attributes (#656)

* Added map critter attributes which are client sided, non interactable roaming npcs

* Update Critter.cs
jcsnider 11 files  a8df8b2c7e8c 27 Apr 21 12:00
New common event triggers! (#658)

On Equip/Unequip
On Player Variable Change (specific variable selected in common event editor)
On Server Variable Change (specific variable selected in common event editor)
jcsnider 13 files  a3ee02ff1887 27 Apr 21 11:55
Batch movement, action message, and animation packets (#657)

* Batch entity movements and send them with each map update

* Update PacketSender.cs

* Batch and send groups of action messages together

* Update MapActionMessages.cs

* Batch animation packets, added packet batching options to server config
jcsnider 15 files  52ea897b9db8 27 Apr 21 11:54
Option for map animation attributes to also be blocked tiles (#655) jcsnider 8 files  d5f159239b37 27 Apr 21 11:54
Fixes Player.ShowLevelByName not working (#647) jcsnider 1 file  75a6a67c31d9 27 Apr 21 11:53

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