Loading...
Guest user
 
« #111
 
All history
 
#113 »

Build revisions

VCS Root Revision
(jetbrains.git) https://github.com/AscensionGameDev/Intersect-Engine.git#refs/heads/prerelease c6f106b8f45466b38560636511807b044b36c61f
 

Permalink

Added options to ignore cooldown reduction for items & spells. (#641)

If ignore cdr is checked then cdr will not be applied for the group when that particular item/spell is used.
jcsnider 14 files  c6f106b8f454 25 Apr 21 01:17
Fixes 596 by properly handling invalid packets (#637) jcsnider 1 file  349d1dd6b259 24 Apr 21 23:55
Added more npc reset options (#645)

ContinuouslyResetVitalsAndStatuses (true/false) will determine whether the npc restores hp/resets statuses while they work their way back to their reset point.

AllowEngagingWhileResetting (true/false) will determine if a npc that is resetting can be engaged again if their new attacker is within the reset radius.
jcsnider 3 files  456f21bbd8c5 24 Apr 21 23:53
Added option in the npc editor to drop individualized loot for all attackers (#642)

* Added option in the npc editor to drop individualized loot for all attackers

Otherwise default loot drop behavior is in effect.
There is a server config option so that if you are using the individualized loot option for an npc a killers party members can automatically be included in the loot drops.

* Added the db migration and a semicolon
jcsnider 11 files  c8d5696b3472 24 Apr 21 23:53
Fixes event parameter text replacements (#640) jcsnider 1 file  f7dd21400675 24 Apr 21 23:52
Prevents crash when trying to render a tooltip while it's value is reset to null/empty string (#639) jcsnider 1 file  2c8bf33f0870 24 Apr 21 23:52
Resolves 598 (at least partially) by not casting npc single target spells unless the target is in range (#638) jcsnider 1 file  27176350c77d 24 Apr 21 23:51
Reset TargetBox when switching targets so that it updates correctly (#636) jcsnider 1 file  dcb9a929089d 24 Apr 21 23:51
Resolves #634 by sending vital updates when only the max vital changes (#635) jcsnider 1 file  ee5317077b12 24 Apr 21 23:51
Fix projectile responsiveness/delay on server processing (#633) jcsnider 1 file  65dc8b801ef6 24 Apr 21 23:50
Track game stats & metrics + api reporting (#630)

* Server performance, networking, etc metrics tracking

* Better/less stressful way to calculate autorun events in play

* Whoops, forgot this.

* Added commands to enable/disable metrics collection via the command line, reduced some metrics on packet handling

* Stop all potentially expensive metric operations when metrics collection is disabled.

* Reduce number of queries to DateTime.UtcNow by only checking when Environment.TickCount changes.

* Clear metrics snapshot when disabling metrics

* Track top 10 most sent and received network packets for each collection window

* Added more metrics tracking to threadpools, and more configuration for the .net managed threadpool

* Update MetricsRoot.cs

* Stat/metric tracking performance is much better with our own histogram class instead of using AppMetrics

* Delete metrics2.patch

* Rename player save threads to just database threads. Stop saving server variables in realtime, instead update the db at an interval or server shutdown.

* Update UserActivityHistory.cs

* Save chat history using the database thread pool

* Update LogicService.LogicThread.cs
jcsnider 33 files  bacb2e6e900f 24 Apr 21 23:50

×

×

Pin build

Cancel
×

Add build comment

Cancel
×

Promote Build

×

Add build comment

Cancel
×

Mute test

×

×

Server communication failure

Server is unavailable

Server stopped or communication with the server is not possible due to network failure.

Server shutdown started.

Please relogin to continue your work.

×

Run Custom Build

×

TODO

Loading related builds...
Cancel
×

Responsibility

×

Edit tags

Cancel
×

Loading...

×

Are you sure?

Cancel
×

Cancel