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(jetbrains.git) https://github.com/AscensionGameDev/Intersect-Engine.git#refs/heads/prerelease 47c539bf098a93191e06bd21d5e4a0a1bc4913ca
 

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Merge pull request #389 from Cheshire92/Fix-388

Fix entities able to walk on resources after respawning and resources respawning with Npcs and Players on them.
jcsnider 0 files  47c539bf098a 14 Oct 20 19:06
Stop resources from respawning when an NPC or Player is on them azurebeats 1 file  297f9fbc2e66 13 Oct 20 19:01
Change entity movement checks to use the appropriate method for resources azurebeats 1 file  a5707d8cfb94 13 Oct 20 15:02
Merge pull request #383 from AscensionGameDev/fixing-desync-sensitivity

Fixing desync sensitivity
jcsnider 0 files  3b92fcdf30ba 14 Oct 20 19:04
Should fix some attack packets being dropped. jcsnider3 2 files  63f857a2ed2b 14 Oct 20 19:03
Whoops, need to send the movement packet for all movements jcsnider3 1 file  b089aceb43c6 13 Oct 20 12:26
Update Player.cs jcsnider3 1 file  3a365bb9eb50 13 Oct 20 00:09
Code cleanup, plus processing client movement/attacks based on synced Ticks

Working based off of Timing.Global.Ticks seems to fix a bit of out stuttering. Optimistic that Weylon will give good feedback now.
jcsnider3 6 files  2a8a7ddc4cfc 13 Oct 20 00:02
Fix players being able to move while attacking. Fix stutter step at login maybe with an equal sign jcsnider3 2 files  7f2df1e4b4d0 07 Oct 20 20:36
Have client send ping when loaded into game in order to resync time if needed. jcsnider3 1 file  17d3b222e64f 07 Oct 20 10:01
Added desync forgiveness internal to forgive out of sync packets over time. (Account for time shift, client lag, whatever.) jcsnider3 3 files  26fb266d90e5 07 Oct 20 09:57

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