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(jetbrains.git) https://github.com/AscensionGameDev/Intersect-Engine.git#refs/heads/prerelease bce155a2f1f31d9699aac5a81b187c5f5695dc56
 

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Fixes packet time sync by tacking the difference in client time and server time into account. jcsnider3 6 files  bce155a2f1f3 01 Oct 20 21:01
Setting focus to appropriate window elements, allow for return submits azurebeats 3 files  76aa9b1ddaa3 01 Oct 20 19:13
Set the Npc level limit to the cap of an Int32 azurebeats 2 files  95b4dcc5fc70 01 Oct 20 18:47
Merge pull request #348 from AscensionGameDev/fix-257

Fix copying and pasting of input variable commands.
jcsnider 0 files  ec86377ef81d 01 Oct 20 15:11
Fix copying and pasting of input variable commands. jcsnider3 1 file  d5776d2c7944 01 Oct 20 07:20
Merge pull request #351 from AscensionGameDev/fix-279

Modifies input logic so left mouse can be used for hotbar/other actions
jcsnider 0 files  ee737ba036fd 01 Oct 20 15:10
Modifies input logic so left mouse button can be used for hotbar/other actions jcsnider3 1 file  d0a2cb11d13e 01 Oct 20 07:55
Merge pull request #354 from AscensionGameDev/Log-packet-error-info

Log packet error info
jcsnider 0 files  edf1b38551d9 01 Oct 20 15:05
Log packet error info jcsnider3 1 file  8947bdfcf317 01 Oct 20 15:03
Merge pull request #346 from AscensionGameDev/fix-301

Resolving 301 by not trying to calculate npc attack times!
jcsnider 1 file  a2607721de4f 01 Oct 20 07:45
Resolving 301 by not trying to calculate npc attack times! jcsnider3 2 files  d64dc1632deb 01 Oct 20 00:11
Merge pull request #349 from AscensionGameDev/fix-252

Initialize entity bar widths as -1 so they update properly if the cur…
jcsnider 0 files  9b0d091fa39c 01 Oct 20 07:45
Initialize entity bar widths as -1 so they update properly if the current mana, exp, etc is 0 jcsnider3 1 file  2aa45be3de41 01 Oct 20 07:31
Merge pull request #350 from AscensionGameDev/fix-247

Fixes player bump event activations by checking the proper map
jcsnider 0 files  513061e62af8 01 Oct 20 07:45
Fixes player bump event activations by checking the proper map jcsnider3 1 file  18345f9aac1c 01 Oct 20 07:37
Merge pull request #347 from AscensionGameDev/fixing-client-application-type

Changing clent application type to windows app instead of console app
jcsnider 0 files  5521bcfef6a2 01 Oct 20 06:52
Changing clent application type to windows app instead of console app jcsnider3 1 file  9860dbbe4f06 01 Oct 20 06:43
Merge pull request #339 from lodicolo/packet-timestamps-updated

Packet timestamps updated
jcsnider 1 file  a4f4f077e3a2 01 Oct 20 06:00
Renaming the packet flooding section in the server config to 'Packets' jcsnider3 1 file  0bed30cb1fc5 30 Sep 20 22:38
More options for Joyce to document! jcsnider3 2 files  6a2c931a27af 29 Sep 20 18:00
Fixing a minor goof from fixing of the merge conflicts jcsnider3 1 file  14086ae983e1 28 Sep 20 11:37
Merge branch 'prerelease' into packet-timestamps-updated jcsnider 9 files  9edcc35946b9 28 Sep 20 11:31
Make StartTime readonly, and set initial value in the constructor. jcsnider3 1 file  209be4a03e66 25 Sep 20 12:47
Update attack packet so projectiles cannot be abused, and so that we check client times for sanity as well. jcsnider3 1 file  8b5075fc354a 25 Sep 20 12:40
Derp jcsnider3 1 file  e33c4e1d54b7 25 Sep 20 12:40
Removing temporary/testing attack vectors and cleaning up some logging. jcsnider3 4 files  d59d980c3197 25 Sep 20 12:32
Fixed logic for movement checking... added a time desync check for packets which expects time not to shift significantly further than ping. If crazy out of bounds it insta-drops. jcsnider3 1 file  6f89e9106d10 16 Sep 20 20:32
Speedhack by faking packet times.

The server notices the error, but when time syncs it allows the error to happen again so no packets ever get dropped.
jcsnider3 3 files  195bf920ddc3 16 Sep 20 19:30
Cleaner basing it off the adjusted time. jcsnider3 1 file  3d3e871bf3af 16 Sep 20 19:29
Update client time to run off of DateTime.UtcNow.Ticks jcsnider3 1 file  20d316900432 16 Sep 20 19:14
Checks if movements are valid based on client time as well as server time adjusted for latency

Had to add a client action timer due to MoveTimer being used with server sided values which are much larger for move routes and such.

I will be able to reuse the client action timer for checking attacks and whatnot.
jcsnider3 2 files  9219089063d3 16 Sep 20 18:43
Real error margin lodico.rj 2 files  2447cf306eec 02 Aug 20 01:03
Flood packets need to be addressed for >500ms ping (the packet times need to be examined), but this improves it I think for below 500ms ping lodico.rj 10 files  9e1a91ac6d9b 01 Aug 20 17:16
Not working with simulated lag lodico.rj 10 files  6424ac3b2de1 01 Aug 20 06:07
Prototype lodico.rj 44 files  5932dc0d3c40 01 Aug 20 05:44
Trying to implement timed packet drops but the timing values aren't consistent or expected on the server lodico.rj 27 files  9bd53ef51a4c 31 Jul 20 19:47
Update to MonoGame 3.8 Nuget feed lodico.rj 2 files  f6b4b5860edd 31 Jul 20 17:20
Update party window based on maximum party members from the server config jcsnider3 1 file  ea5bf3d5dcec 30 Sep 20 22:54

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