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(jetbrains.git) https://github.com/AscensionGameDev/Intersect-Engine.git#refs/heads/prerelease 229544f02d5f23f8f00e4a0a685f3b9749632ae6
 

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Renamed a variable in #322 but didn't fix the naming where it was referenced jcsnider3 1 file  229544f02d5f 19 Sep 20 00:53
Change SpriteOpts to Sprites jcsnider3 14 files  d6818fbae6d9 19 Sep 20 00:33
Making SpriteFrames an integer property jcsnider3 1 file  a2d4339732ad 18 Sep 20 19:56
Cleaned up SpriteOption references. jcsnider3 1 file  0ade6d290b2b 18 Sep 20 19:38
Pull out hardcoded sprite frame values into server config such as time before idling, and number of frames in sprite sheets. jcsnider3 16 files  0a9795e5ee91 18 Sep 20 18:22
Fixes #309: Check if counterparty accepted. Fix originally by @alloin (see #310) but we want to PR into pre-release. jcsnider3 2 files  a357fead8c98 18 Sep 20 20:05
Fixes the broken bug tracker url within the editor. jcsnider3 1 file  c8d9f7580e30 18 Sep 20 18:31
Cleaning up null checks on graphic filenames jcsnider3 1 file  35607cdf85f3 18 Sep 20 18:24
Also allow systems with case sensitive filenames to find and load correct tilesets since they are stored in db in lowercase. jcsnider3 1 file  8408ea2f0572 18 Sep 20 01:15
Actually fixing Linux client support. jcsnider3 2 files  5cd7131141e7 17 Sep 20 14:49
Fix for linux dependency exporting jcsnider3 2 files  976166f3b829 16 Sep 20 22:42

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