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(jetbrains.git) https://github.com/AscensionGameDev/Intersect-Engine.git#refs/heads/prerelease 37f3a7bb7633ac24802db23729c24cd270ac5a16
 

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Merge pull request #92 from AscensionGameDev/masterIntoDev

Master into dev
lodico.rj 0 files  37f3a7bb7633 05 Apr 20 15:32
Merge branch 'development' into masterIntoDev jcsnider 2 files  ea682310aaba 05 Apr 20 15:25
Fixes forced server disconnections jcsnider3 1 file  b18e7ac43ce6 05 Apr 20 15:21
This fixes #71 and does a little code cleanup on the attack packet handler jcsnider3 2 files  10d565f21f92 05 Apr 20 10:50
Tweaks to handle disconnects and connection timeouts properly jcsnider3 5 files  75cd00069c36 05 Apr 20 10:39
Picky pandaz jcsnider3 1 file  b5f03b3712f8 04 Apr 20 23:07
Fixes order of character rendering with paperdolls for #75 jcsnider3 1 file  81dd8a920f26 04 Apr 20 23:02
Fix version mismatch identification jcsnider 1 file  336a054d0e6d 04 Apr 20 22:41
Shortened strings, consistent capitalization.

Removed Server Status: Server Full in favor of Server Status: Full
jcsnider 1 file  d36fa4371e92 04 Apr 20 07:44
Server status details with additional strings lodico.rj 15 files  db2f02d997c1 04 Apr 20 01:54
Add additional logging to diagnose the real cause of #80 lodico.rj 1 file  054b5a31dcd6 04 Apr 20 19:28
Fixes collection was modified error when looping through map traps (#74) jcsnider 1 file  c85fe3381d2e 03 Apr 20 00:41
Fix event graphic selector not opening to current graphic (#72) jcsnider 1 file  88c344d47c7c 03 Apr 20 00:26
Properly load list data within locking region (#70)

* Cleanup code in RefreshToken

* Actually load list data before exiting locking region
lodico.rj 3 files  b55cd369018d 02 Apr 20 22:49
We don't need to be handling input for all the players we are updating only our player. (#62) jcsnider 1 file  a78ab845f691 02 Apr 20 09:13
Fixing db context model snapshot formatting (#58)

* Adds SpellCd back into the PlayerContextModelSnapshot since it was never actually removed from the database.

* EF expected formatting fix for game context model snapshot
jcsnider 1 file  198d91a6cb50 01 Apr 20 14:12
Adds SpellCd back into the PlayerContextModelSnapshot since it was never actually removed from the database. (#56) jcsnider 1 file  e803bbfb9f8c 01 Apr 20 14:05
Fixing bugs (#52)

* Should fix 198, server crash due to projectile trying to hit an event

* Harden accept trade packet to return if counterparty is null.

* Fixing potential NREs

* Fixes another potential NRE and out of bounds error

* Don't want to handle packets for null clients, but also don't want to be throwing exceptions

* Fixes a small error where empty passwords crash the server during migration

* Small edit so that networking doesn't alter ui, only triggers ui to update next draw

* Fixed events jumping all over the place

* Allow checking of evtMap parameter even if no page instance has spawned

* Basic bounds checking on pathfinding to potentially fix Weylon's bug.

* Fix for events being able to step on traps.

* Stop caching of expressions as they are used once

* Fixed select character window not resetting paperdolls properly when cycling through characters

* Fixes empty friends list when opening friends via a hotkey

* Added server loop lock for when updating game objects (less likely to have deadlocks if not processing npcs when updating npcs, for example)

* Fix collection changed bug when maps update while server loop is running

* Fixes weird instance where the server would error while trying to send a map to a client who didn't have an entity set
jcsnider 14 files  b95fa91e8b46 01 Apr 20 00:49
Use dynamicsoundeffects for music instead of mediaplayer (#51) jcsnider 2 files  3bfef746233c 01 Apr 20 00:48
Create FUNDING.yml (#50) jcsnider 1 file  97759551cfa6 01 Apr 20 00:48
Updated licensing leading up to open source release (#49) jcsnider 8 files  6d496e7e7858 30 Mar 20 14:53
Fixing bugs (#47)

* Should fix 198, server crash due to projectile trying to hit an event

* Harden accept trade packet to return if counterparty is null.

* Fixing potential NREs

* Fixes another potential NRE and out of bounds error

* Don't want to handle packets for null clients, but also don't want to be throwing exceptions

* Fixes a small error where empty passwords crash the server during migration
jcsnider 4 files  388dd347c5b1 30 Mar 20 14:16

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