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(jetbrains.git) https://github.com/AscensionGameDev/Intersect-Engine.git#refs/heads/prerelease e6186b6127b5727930f4c2cb7ce167a3dc41b95c

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Merging bug fixes and other edits into development (#53)

* Fixing bugs (#47)

* Should fix 198, server crash due to projectile trying to hit an event

* Harden accept trade packet to return if counterparty is null.

* Fixing potential NREs

* Fixes another potential NRE and out of bounds error

* Don't want to handle packets for null clients, but also don't want to be throwing exceptions

* Fixes a small error where empty passwords crash the server during migration

* Updated licensing leading up to open source release (#49)

* Create FUNDING.yml (#50)

* Use dynamicsoundeffects for music instead of mediaplayer (#51)

* Fixing bugs (#52)

* Should fix 198, server crash due to projectile trying to hit an event

* Harden accept trade packet to return if counterparty is null.

* Fixing potential NREs

* Fixes another potential NRE and out of bounds error

* Don't want to handle packets for null clients, but also don't want to be throwing exceptions

* Fixes a small error where empty passwords crash the server during migration

* Small edit so that networking doesn't alter ui, only triggers ui to update next draw

* Fixed events jumping all over the place

* Allow checking of evtMap parameter even if no page instance has spawned

* Basic bounds checking on pathfinding to potentially fix Weylon's bug.

* Fix for events being able to step on traps.

* Stop caching of expressions as they are used once

* Fixed select character window not resetting paperdolls properly when cycling through characters

* Fixes empty friends list when opening friends via a hotkey

* Added server loop lock for when updating game objects (less likely to have deadlocks if not processing npcs when updating npcs, for example)

* Fix collection changed bug when maps update while server loop is running

* Fixes weird instance where the server would error while trying to send a map to a client who didn't have an entity set
jcsnider 25 files  e6186b6127b5 01 Apr 20 00:53
Fixing bugs (#47) (#48)

* Should fix 198, server crash due to projectile trying to hit an event

* Harden accept trade packet to return if counterparty is null.

* Fixing potential NREs

* Fixes another potential NRE and out of bounds error

* Don't want to handle packets for null clients, but also don't want to be throwing exceptions

* Fixes a small error where empty passwords crash the server during migration
jcsnider 4 files  5ef2b5fb567d 30 Mar 20 14:18
Added 4 new event variable operators (#46)

Added:
-Multiplication
-Division
-Left Bit Shift
-Right Bit Shift
kibbelz123 7 files  cb7b3ec04942 30 Mar 20 13:17

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